Stay Frosty 716 - The Pre-Season 2 Guide

Stay Frosty 716 - the three Season 2 heroes charging through a frozen battlefield

Everfrost is a Resistance race

Season 2 is a Virus Resistance race: hunt Frostbanes, earn Frost Cores, upgrade Smart Greenhouses, produce Ice Blooms, upgrade the Bio Lab, gain Virus Resistance, hunt stronger Frostbanes What should I do today? ↓

Today's orders

The Daily Six

Run these every day, in this order. Reset starts at 03:00 UK GMT.

  1. Open your Bio Lab. Can it upgrade now? Do it.
  2. Blocked? Find the blocker. Short of Ice Blooms → Greenhouses. Short of Frost Cores → hunt.
  3. Hunt the best Frostbane you can kill efficiently.
  4. Bio Lab finishing later today? Hold your hunts until the Resistance lands, then hit a bigger target.
  5. Do today's event. (Cards below.)
  6. Claim. Glory Chest. Snowman. Season tasks. Every time.

The week at a glance

MONRescue + Pit L1
TUERescue
WEDRescue + Pit L2
THUEngine day
FRITHE BIG PIT (L3)
SATStock up
SUNYETI ×5

One rhythm, all season. Reset at 03:00 UK - 716's in-game event panel is final authority.

Monday

Rescue + pit day. Frozen Rescue: use all 10. Level 1 Ice Pits open around 11:00 Apocalypse Time when the event is live. Engine as normal. Yeti ×2.

Tuesday

Rescue day. Frozen Rescue: 10 more. Engine as normal. Yeti ×2. Claim your chests.

Wednesday

Last rescues + pit day. Frozen Rescue: final 10 - don't waste them. Level 2 Ice Pits around 11:00 AT when live. Yeti ×2.

Thursday

Engine day. No headline event. Push Greenhouses and Bio Lab. Stockpile for Friday's pit.

Friday

The big pit. One Level 3 Ice Pit for the whole server, around 11:00 AT when live. Coordination wins it.

Saturday

Stock up. Engine, Glory, Snowman. Bank fuel. Tomorrow is Yeti day.

Sunday

Yeti day. Five rewarded Yeti opportunities instead of two. Rally plan goes out in alliance mail. Don't waste one.

Watch a real Everfrost daily routine

PLAY - SEASON 2 DAILY RITUAL

Community video by a Season 2 creator - watch it once, then run ours.

The only question that matters

What should I upgrade next?

1. Can your Bio Lab upgrade right now?

2. What are you short of?

3. Is the next monster unlocked, but you can't kill it efficiently?

The Daily Decision Engine flowchart - the same logic as the tool above

The field-card version - tap to open full size.

Before you burn your hunts

Hunt now.
The Everfrost engine: harvest Frost Cores, grow Ice Blooms, feed the Bio Lab
Act I: Build

Frostbane

  • DO: Kill the highest-level Frostbane you can beat efficiently. Every day.
  • WHY: Frostbanes are the main source of Frost Cores - roughly double a Snow Leopard's value per attempt.
  • WATCH OUT: Leopards share the same limited daily reward pool. Spend it on Banes unless a task says otherwise. Mid-season, the game halves the rewarded kills and doubles the payout - read the live counter, don't hunt from habit.
A drilled military formation engaging a towering Frostbane on the frozen plain
Frostbane first.

Smart Greenhouse

  • DO: Keep every Greenhouse producing and levelling. Collect often.
  • WHY: Greenhouses grow Ice Blooms - the fuel your Bio Lab eats most of.
  • WATCH OUT: You get four Greenhouses as standard. A fifth exists behind Wartime Investment, a paid unlock. Plan around four; treat five as a spender's edge, never a requirement.

Bio Lab

  • DO: Keep it moving. Always know its next requirement before you spend anything.
  • WHY: The Bio Lab is the main source of Virus Resistance - and in Everfrost,

RESISTANCE = ACCESS

More Resistance → stronger monsters unlocked → better rewards → faster upgrades → more Resistance. Fall behind this loop in week one and you chase compounders all season.

Season Mastery - not Research

Two systems, same word, different worlds. Season Mastery is the temporary Season 2 skill tree - it resets with the season. Scientific Research is your permanent Laboratory - it carries forever. This is about the first one.

Two commanders, one base: the Support half builds the engine, the Combat half arms it

START SUPPORT. 716 DOCTRINE

Support accelerates the things that decide your season ceiling: production, construction, Frost Core gain, Resistance. Combat Mastery is for when the engine exists and the fighting starts.

The pivot: Bio Lab 28 looks like the earliest sensible moment to switch into Combat - reported as enough to keep top-tier Frostbane access after leaving Support. TO VERIFY Don't switch because you hit 28. Switch when a real fighting window - a declared Glory War, contested pits, city fights - makes Combat worth more than another week of compounding. On a quiet week, staying in Support is often the stronger play.

Act II: Compound

One action. Multiple rewards.

The season's second secret: good hunting pays four ways at once - Frost Cores, Snowflakes, Personal Glory and daily task progress from the same kill. Stack the systems below on top of the engine and consistency starts beating spend.

Frozen Rescue

Soldiers carefully thawing a majestic elk from glowing ice; a mammoth and a fox wait deeper in
Frozen Rescue

10 rescues a day, Monday to Wednesday - cooperation thaws them faster. Which animal? Choose your bottleneck:

Elk / Deer → Research Badges

300 Badges a rescue. The default pick for most developing accounts.

Mammoth → Equipment Fragments

Exclusive weapon fragments. Pick when gear is what's holding you back.

Fox → Orange Skill Books

Pick when hero skills are starving.

Boar → Diamonds

Pick when you need the universal currency.

716 default: 716 DOCTRINE Badges first, unless your account has a louder bottleneck. There is no one universal best answer - that's the point.

Personal Glory

THE GLORY CHEST - EVERY 8 HOURS

Season kills don't pay once. Personal Glory rises as you play, and it upgrades a recurring prize: up to three chest claims a day, contents scaling with your Glory. Across a whole season, players who claim on rhythm bank one of the largest quiet reward streams in the game.

Top-tier Glory is reported to lock in a permanent seasonal Resistance bonus. TO VERIFY

Snowman Mania

Troops and a crane building a huge snowman inside a fortified courtyard
Build it. Finish it.

Season kills drop Snowflakes; rallies feed it too. The Snowman climbs a 20-level track and the prize at the top is a permanent decoration - one of the few things that walks out of Everfrost with you. Completing the fishing collection is reported to matter for the top-grade version. TO VERIFY

Hunter Yeti

MON-SAT: 2 REWARDED OPPORTUNITIES. SUNDAY: 5.

  • RALLY: the strongest full-health Yeti the alliance can reliably kill. Share rallies; longer timers when participation matters.
  • LAND IT: be in a rally that lands - late spectators risk missing the loot window.
  • MANNERS: don't poach a Yeti another alliance is clearly working.

The redirect trick: Yeti heading for your HQ? Start a rally against it, then cancel. Current evidence says it wanders off elsewhere. Undignified. Effective.

PLAY - THE YETI RALLY

Arctic Ice Pit

Rival columns converge on the vast glowing ice pit as the veiled boss stirs at its centre
Fight → Capture → Fish
  • WHEN: Mon: Level 1 pits. Wed: Level 2. Fri: the one Level 3 pit everyone wants. Around 11:00 AT, roughly an hour - the in-game panel is final authority.
  • FIGHT: One target. Concentrated alliance damage. Buffs on, healing ready.
  • CAPTURE: Strongest qualifying performance takes ownership of the pit and its boss.
  • FISH: Do not leave after the shooting stops.
  • WATCH OUT: Ground near pits is hostile - bases parked there can be hit by players from every state in the bracket. Stage smart.
PLAY - THE ICE PIT SIEGE
Hours after the battle, soldiers calmly ice-fishing in the captured pit beside a smouldering wreck
Then: the fishing.

Fishing is the second reward layer: it feeds your Fishing Index and milestone prizes. You can fish in pits your alliance doesn't own - owners just get better odds at the rare catches. Five minutes ago: artillery. Now: fishing. Everfrost is a strange and wonderful place.

PLAY - EIGHT SECONDS OF PEACE

Late season: Kong rises

A bigger boss walks in Everfrost's back half. Alliance-scale rallies, leadership-run. Details as 716 meets it. TO VERIFY

A lone fortified Alliance Center holds through a night assault, every attack lane converging on it
Act III: Fight

The economic race you ran in Acts I and II becomes military advantage here. Three buildings turn Resistance into force: the Command Post (seasonal combat progression and gating), the Icy Arsenal (seasonal attack) and the Icy Fort (seasonal defence).

DON'T UPGRADE IT BECAUSE IT EXISTS.

Upgrade a combat building when it solves a real problem or prepares for a real fight - a declared war, a contested pit, a defence you know is coming. Until then, every Core it eats was stolen from your Bio Lab.

Glory War

AC1 IS THE HEART

An alliance can declare war on yours - and you cannot decline. Prep phase, then battle. Points come from destroying the rival's Alliance Centers and season buildings, and if Alliance Center I falls, the fight can end on the spot. The winner walks away with a serious slice of the loser's Season Points.

Defence

  • AC1 survival above everything.
  • Reinforce the critical routes; leave no corridor.
  • Heal in batches. Rotate damaged formations.
  • Don't feed troops for pride.

Offence

  • Find the shortest viable path to their AC1.
  • One lane. Focused rallies. Strongest leaders where they open the path.
  • No vanity damage on decorative targets.
  • Guard your own heart while you go for theirs.
Glory War field card: the golden rule of AC1, defensive and offensive doctrine

After 716 fights its first Glory War, the full tactical playbook gets its own page. Until then: build like Act I, so you arrive at Act III already ahead.

Season 2 heroes 716 CONFIRMED

What troop type do you main?

Bella

Assaulter → Bella - Blood Rose

Front-line power for Assaulter formations.

Alma

Shooter → Alma - Wings of Dawn

Built for Shooter lineups.

Harleyna

Rider → Harleyna - Guard of Order

The Rider pick.

Match the hero to your main formation's troop type. The portrait is not the point; the synergy is.

Heads-up: seen Licia, Liliana or Dodomeki in videos or shops? Next season's trio. Not Season 2. Don't spend as if they're live.

The ten Everfrost traps

  1. Upgrading everything evenly. Scarce resources, compounding engine. Feed the bottleneck.
  2. Confusing Season Mastery with Scientific Research. Different systems. Different lifespans.
  3. Rushing Combat Mastery. Build the engine before you arm it.
  4. Burning hunts before a same-day Bio Lab finish. Check the timer first.
  5. Treating Snow Leopards like Frostbanes. Same pool, half the value.
  6. Skipping Frozen Rescue attempts. Thousands of Badges walk away.
  7. Forgetting Sunday Yetis. Five chances, not two.
  8. Ignoring the Glory Chest. Every 8 hours, all season. It adds up to a fortune.
  9. Buying the wrong troop-type hero. Synergy first, portrait second.
  10. Trusting another server's calendar. The 716 event panel outranks every guide - including this one.

Two ways to play

Free to play

Your edge: attendance + efficiency.

Four Greenhouses producing. Bio Lab always moving. Support Mastery. Every Rescue, every chest, every Sunday Yeti, the Snowman finished. A spender can buy acceleration; nobody can buy back the event you skipped.

Spender

Your edge: acceleration. Spend on things that compound.

Current evidence points at Wartime Investment (unlocks the fifth Greenhouse and season-long output) and Season Journey (upgrades rewards you're already earning, including doubling the Glory Chest) as the purchases that keep paying. A production building bought on day one compounds all season; the same purchase in week five never catches up. Nothing here is required. Regional pricing varies - your in-game shop has the real number.

FAQ

Is this official?

No. It's a fan-made 716 field guide, compiled from verified play on Season 2 servers and cross-checked community sources. Your in-game screen always outranks this site.

What is Virus Resistance, and why does everyone bang on about it?

The Season 2 stat that decides which seasonal monsters you can fight well. More Resistance, bigger targets, better loot, faster upgrades. It's the season's whole race.

Support or Combat Mastery?

Support first - it builds the engine. Pivot to Combat when real fighting demands it, not because a guide said a number.

Frostbane or Snow Leopard?

Frostbane. Same limited daily reward pool, roughly double the value. Leopards are for tasks that name them.

Which Season 2 hero should I take?

Your main troop type decides: Assaulter → Bella, Shooter → Alma, Rider → Harleyna. Portrait second, synergy first.

Do I have to spend money?

No. The free game rewards attendance and efficiency all season. If you do spend, spend on things that keep paying - see Two Ways to Play above.

Why are some exact numbers missing from this site?

Because we only publish what's verified. A wrong number costs more than a missing one - when 716 confirms a figure, it appears here.

What do I actually keep after the season?

Your permanent account: Headquarters, buildings, troops, Scientific Research, heroes (including season heroes you unlocked), their stars, skills and gear - plus permanent decorations like the finished Snowman. The seasonal layer resets: season buildings, Virus Resistance and the seasonal map state.

What's with the fishing?

Five minutes after the artillery stops, you fish in the crater. We don't make the rules; we just win by them.

Monster/enemy - what guides call "NPCs" Apocalypse Time (AT) - the in-game server clock Reset - new game day, 03:00 UK AC1 - Alliance Center I, the war-deciding structure F2P - free to play Season Mastery - temporary S2 skill tree Scientific Research - permanent lab research Fishing Index - the seasonal fish collection log R4/R5 - alliance officers / leader